First Post. My best deck.

This is the post excerpt.


Eldrazi Reanimator

It’s a pauper deck and boy do I love the card Exhume. It’s a shame Wizards are not printing any more reanimation cards like this. Reanimator decks will never be too overpowered because they have to deal with variance. My nemesis deck: green stompy barely has any bad starting hands and always wins around turn 5. This deck is a loose cannon: sometimes it brings crusher turn one, sometimes it can’t do anything for 7 turns. You can’t even be sure about your starting hand as your fishing with contingency plan is just as important and you just don’t know. BTW what makes this deck special and mine is 8 Contingency Plan/Taigam’s Scheming – yeah you loose cards playing those but your draws really count and if you wiff with a plan you have a good chance to repeat the process next turn. I’m never bored with this deck.




Sometime ago my brother went for such a huge overkill in Forge with his green Vigor deck that the game crashed. I wanted to show him even bigger overkill:overkill.png

Here is me playing against top modern deck called Death’s Shadow. I got it by the balls. Without lands opponent can’t do nothing. Even if he draws a land, I can immediately get rid of it by using Ghost Quarter. I can play up to 4 lands from graveyard or hand per turn: I have Windswept Heath, Horizon Canopy, Ghost Quarter. Sacrificing them also gives me extra cards from Gitrog Monster. But the most important thing is I have Archangel of Thune + Spike feeder Combo online meaning my life total and the size of my creatures can be anything I want.

This deck belongs to a creature toolbox family of decks. It has plenty of 3 mana creatures and so it makes good use of 4x Birds of Paradise and 4x Noble Hierarch. For creature fetching purposes we have:

Fauna Shaman or Survival-of-the-Fittest-on-a-bear needs no explanation, especially since the deck doesn’t have anything else in 2 cmc slot. Eldritch Evolution is a risky card. People usually play Chord of Calling instead. The problem is that opponent can kill two cards of yours with one removal or countermagic. The deck is optimised for Evolution though: turn 2 you can turn your dork into 1 of the crucial 3 cmc creatures or a silver bullet game two. Later you can complete the combo or fetch the day saving frog.

I called the deck “Carebears” because I initially wanted to make a Hate Bears Deck- deck that has small to medium creatures that hate on the things opponent do. Eventually I decided I don’t want to hate. I want to care- have creatures that give me various synergistic boosts. Those boosts usually have something to do with playing and sacrificing lands, especially lands such as.:

The main combo here is:

Those two on board and these lands allow me to destroy up to 3 opponent’s lands (well not completely but most decks play few basics) or get up to 3 untapped forests/plains/shock lands or draw up to 3 cards or some combination of those effects. The supporting cast:

Courser of Kruphix is a nice blocker that has two great abilities: Lands that cost you life now pay for themselves. With the amount of lands you play the life gain can be significant. You can play the top card of your library if it is a land. Otherwise you can grab it with Horizon Canopy or if you don’t like it you can shuffle it away with many effects. Either way Courser is a great card advantage.

As you fill your yard with lands, Knight of the Reliquary becomes a huge beater that can also fetch you a land you need and/or shuffle library.

Finally a single legendary frog that is a reason we splash black (with 1 Overgrown Catacomb and 4 Birds of Paradise). Why? The frog’s abilities are pretty good on their own and glorious when you have Ramunap Excavator and lands that like to be sacrificed. But the Gitrog Monster is not here only for the abilities: often time this sexy 6/6 deathtouch body will save the day.

So what do you do? You don’t attack. You play blockers and remove troublesome creatures with Path to Exile and Fairgrounds Warden. You can get what you need not only from library but also from graveyard thanks to Eternal Witness.

You will either go for choke (disrupt opponent’s land base until he can’t do a thing) or you will go for the combo:

…Or you can just build advantage and smash face with Knights of the Reliquary and whatnot. Isn’t it nice to have options?

I play with myself but I kind of like to think some good, knowledgeable pilot could build this deck and have good results in a tournament. There is a nice element of surprise in the sideboard: you could pack it with 3 cmc silver bullets that you can threaten your opponent as early as turn 2. For example for Death’s Shadow you can take 1x Magus of the Moon and for Blue Moon 1x Gaddock Teeg. If you don’t expect sweepers or enchantment removal/bounce, it could be neat idea to have an option to remove most of the Spike Angel combo and put in 4x Worship game two.

P.S.: This thing about absinthe was to prove someone that not every web page is a reputable source on absinthe as anyone can write stuff on the internet.

Gold Fang’s Promo

This is what I’ll be sending to publishers soon in the hopes that they will take not only mechanic but the whole game as I imagine it. Nothing unreal in this. All the components can be found on Alibaba and cheap. Why there is a second rogue over “Cavern Crawl”? Because this is a placeholder and I’ll be getting another graphic from Farid. Some may say that investing in a graphic for a prototype is foolish. It probably is but there is nothing else I want for Christmas.poker-card

My dice game

Is going to be called Gold Fang after the unique artifact found in the game. As I’m testing the game with my assisstant I’m realizing it is going to be ultimate tavern dice game. I just can’t play this without beer and it’s november and I should be doing keto. I noticed that dice games are pretty polarising: Some people have some weird dice fetish. I got this. This game is a result of my fascination with dice that started when I got 5 beautiful wooden dice. I love to roll dice and see results. On the other hand, some people are telling me that a game of dice and only dice will always be random because this is what dice do: they show a random number and that’s it.

I did my best. I don’t like boards, counting, writing down so there is none of that. Elements are: 10 dice (3 x 3 character dice, 1 Cave Dice), 100 coins, 6 artifacts, 1 gold fang, instruction. It all fits into cool Kraft paper tea tube/can. I like to think that I mitigated randomness somewhat: you get to choose which of the 9 dice you are going to roll this turn and you have three rerolls. Decisions definitely make you stop and think but how much the result is good decision and how much is luck ? Such math is beyond me. Anyways, you do stop and think and even if there is plenty of randomness there is so much going on that it is really fun game of pure dice dungeon crawling. Ultimate tavern game. It just needs some more balancing. Because players freely choose which characters they are going to roll, the characters need to be very well balanced and I can only do this via testing and trying new versions. I think that I’m getting there. Soon, I’ll be looking for publishers. Ideally I’d like to have the game published the way I designed it and with components similar to my prototype: metal coins, artifacts, gold fang pendant, Kraft paper tube/can. As I’m making this game I’m also making graphics. I’ve already commissioned an awesome graphic of a dice rolling rogue from an awesome guy Farid Muqodas. It cost me so I’m not going to just give away my game to publisher and say: Do with this whatever you like. I’ ve already made this mistake once. Here’s a sticker for a Kraft tea tube:Can herb adj width small


I’ve seen some Unstable Spoilers (gray bordered, not tournament legal, self parodying MTG “un-set”) and I love it. I’m not very fond of un-sets because you can’t use them in tournaments. I do own some Unglued cards and I think they were interesting but the second un-set, unhinged, was bad because half a point of this or that is not funny, nor interesting and it seemed like the Unglued already used all the best ideas for not serious cards.

Unstable is different, probably because Magic changed. It used to be like one universe bound by its iconic cards and varied yet consistent fantasy theme. There were real world references in flavor texts, Shakespeare quotes in flavor texts, inbalances, brutally morbid black cards alongside something poorly drawn, some seriousness alongside something cartoonish. Now MTG is a Multiverse and each set is a different fantasy theme bound only by recurring planeswalkers and everything is professional, well designed, well drawn, serious and approved. Not that there are no mistakes such as:


and the resulting modern format Eldrazi take-over. Anyway, with this direction Wizards would have to decide which plane are they going to parody or try to make another “Let’s try to parody whole of MTG” un-set and fail harder than Unhinged because all the classics have been done to death and there are too few new iconic cards. So with Unstable they made a new world which appearantly has lots of cogs, tinkerers, goblins, things that go boom and it looks marvelous. I said that Magic got serious a while ago and this un-set has the kind of tongue-in-cheek’ness that old regular sets used to have. Just look at those cards:


One is from regular old set, one is from the new Un-Set and they seem like if they share a world. With the new Un-Set come new guilds and Un-Rules which will be of course wild but sadly too wild for eternal formats. There are some regular un-set parody cards as well and two caught my attention:


I don’t get why this is in an Un-Set. I won’t rest until all fun creature types will be proper tribes with lords and synergy cards. Squirrels deserve their own lord and 20 years ago a Earl of Squirrels wouldn’t be considered too over the top for a regular set. With that tongue-in-cheek’iness he holds the kind of charm the old sets used to have. The main focus should be the keyword Squirrellink. It is a great key word and again I see no reason why regular sets shouldn’t have saprolinglink, plantlink, spiritlink etc. This mechanic has a great potential.


Of course the new Un-Set has to have something Storm Crow related. Storm Crow is a mediocre card with a bad-ass name and it became sort of a meme to talk how powerful it is or just hate on it. I’ve seen storm crow related cards before on r/custommagic. Wizards did it very well bringing up the much hated Storm mechanic. I guess it will lead to some surprises when people will expect to get a Grape Shot to death and instead they will face a storm of crows.

Vampire Worship

I’m done with the photoshop for now. I’m just waiting for blank dice and for someone to check errors on my instruction and I can go to print ant test. Can’t wait. Meanwhile here is my Vampire Worship.

The bad thing about it is that the creatures here lack any kind of resilience: no hexproof, no regeneration, no nothing. We will have to get rid of the problem cards like sweepers and removal manually and with a little smaller removal suite (no Tidehollow Sculler).

The pluses?

  • We do have great mana acceleration in the form of Legion’s Landing, Gather the Townsfolk and Path to Exile. I wrote about it before.
  • Our control package is pretty impressive: Path to Exile, Duress, Inquisition of Kozilek, Gifted Aetherborn.
  • We still got that good old skellie, Dimir House Guard to fetch us what we need.
  • We tend to go smoothly from defending ourselves and building forces to dominating the board, sometimes even Worship is not needed. That is because of Bloodline Keeper, Captivating vampire and all the small vamps that help make it happen. Also sometimes Because of Drana, Liberator of Malakir.

I wonder what new vamps the future Ixalan will bring.